Shadow's Brew
GDD HERE, OR JUST READ THE COPY PASTE VERSION DOWN BELOW
https://docs.google.com/document/d/1flHyt-xupwKJJnlYNDYxY_Gg_bATs5UtnOzxdAknsys/...
1,2,3 for RED, YELLOW, BLUE (IN ORDER)
Q TO CONFIM/MIX POTION
RMB TO THROW POTION
LMB TO DRINK POTION
What do you get when you mix color theory and alchemy? You get a fast-paced game about mixing potions to beat stages!
ALL EFFECTS
RED - FIRE
- When drunk, user becomes faster and loses health over time
- When thrown, target burns and loses health over time (ALSO BURNS WOOD)
ORANGE - EXPLODE
- When drunk, user loses some health and gets flung upwards
- When thrown, target(s) get flung away from landing spot and damages them
YELLOW - LIGHT
- When drunk, user becomes weightless
- When thrown, targets become slowed
GREEN - LIFE
- When drunk, user heals health over time
- When thrown, target heals health over time
BLUE - ICE
- When drunk, user becomes slowed, but gains resistance
- When thrown, target freezes temporarily, but is immune to all attacks until broken out
PURPLE - TELEPORT
- When drunk, user will teleport in the direction they are looking (USED TO GET THROUGH TELEPORTER WALLS)
- When thrown, target will be knocked back by the potion (CAN REFLECT PROJECTILES)
Status | In development |
Platforms | HTML5 |
Author | CuprumStudios |
Genre | Shooter, Action, Fighting |
Made with | Blender, Unity, Aseprite |
Tags | 3D, First-Person, FPS, Hand-drawn, Indie, Speedrun, Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Links | Community, YouTube, Linktree |
Comments
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so far it's looking good