GDD HERE, OR JUST READ THE COPY PASTE VERSION DOWN BELOW

https://docs.google.com/document/d/1flHyt-xupwKJJnlYNDYxY_Gg_bATs5UtnOzxdAknsys/...

1,2,3 for RED, YELLOW, BLUE (IN ORDER)
Q TO CONFIM/MIX POTION
RMB TO THROW POTION
LMB TO DRINK POTION


What do you get when you mix color theory and alchemy? You get a fast-paced game about mixing potions to beat stages!

ALL EFFECTS

RED - FIRE

  • When drunk, user becomes faster and loses health over time
  • When thrown, target burns and loses health over time (ALSO BURNS WOOD)

ORANGE - EXPLODE

  • When drunk, user loses some health and gets flung upwards
  • When thrown, target(s) get flung away from landing spot and damages them

YELLOW - LIGHT

  • When drunk, user becomes weightless
  • When thrown, targets become slowed

GREEN - LIFE

  • When drunk, user heals health over time
  • When thrown, target heals health over time

BLUE - ICE

  • When drunk, user becomes slowed, but gains resistance
  • When thrown, target freezes temporarily, but is immune to all attacks until broken out

PURPLE - TELEPORT

  • When drunk, user will teleport in the direction they are looking (USED TO GET THROUGH TELEPORTER WALLS)
  • When thrown, target will be knocked back by the potion (CAN REFLECT PROJECTILES)

Comments

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so far it's looking good